With Operation Payload being the very first big installment to Campaign for Mankind, it took a lot of time and dedication to get this far. From launching last week in a very pre alpha 1.0 state, to now Alpha v. 1.5. Campaign for Mankind was completely rebuilt from the ground up.
Operation Payload Includes:
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User Authentication: Players can sign up and log in using email and password.
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Resource Management: Players manage resources such as money, food, minerals, and population.
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Building System: Players can construct various buildings like homes, farms, mines, and military units.
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Banking: Players can deposit and withdraw money from a bank.
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Combat System: Players can attack other users and steal resources.
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Leaderboard: There's a leaderboard showing players ranked by their military power.
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Notifications: Players receive notifications about game events.
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Territory Search: Players can search for loot crates in territories.
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Loot Crates: Players can find and open loot crates containing various rewards.
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Resource Production: Resources are automatically produced at regular intervals.
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Military Power: Players have a military power score that affects combat and leaderboard ranking.
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Tiered Rewards: Loot crates come in different tiers (common, uncommon, rare, epic, legendary) with varying rewards.
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User Interface: The game has a main content area displaying user info, building options, attack options, and notifications.
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Real-time Updates: The game fetches and updates user resources and other data at regular intervals.
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Responsive Design: The layout adapts to different screen sizes.
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Custom Alerts: The game uses custom alert modals for notifications.
We appreciate everyone for being patient as we continue grow within the universe. We're expected to relaunch TBD, don't forget to come back to CFM Updates for new and updated information about Campaign for Mankind and future updates for Campaign for Mankind.
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Got it! 😁