[Allotted time for each Phase will vary as this is a complete solo project, as the text version is, and we're only working on limited donations/funds]
*More Features to be added to Phases*
*Some Features May Take Longer To Implement*
Phase 1 - Core Systems (COMPLETED-DEC. 17th, 2024)
- Basic world generation with terrain
- Player movement and camera controls
- Basic Resource spawning system
- Mini-Map
-
Base Radius* Removed *
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Phase 2 - Resource Gathering (COMPLETED-Dec. 24th, 2024)
- Resource harvesting mechanics
- Gathering animations and effects*
- Resource respawn system Improvements
- Tool system for gathering
- Tool Shop & Tool Workshop
- Basic Skills Implementation
-
Player Coins Basic Implement
(Implemented with Tool Shop)
- Sidebar for player skills, inventory, etc
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Phase 3 - Building System (COMPLETED- 12/26/2024)
- Grid-based building placement
- Basic building types (walls, floors, doors)
- Building preview system (12/26/2024)
- Building requirements and costs (12/26/2024)
- Item Shop & Item Crafting Workshop Expansion, More Items, Tools, Etc
- Expansion to everything from Phase 2
- Fishing Skill (12/26/2024)
- Game Performance Enhanced (12/26/2024)
*Basic Implementations*
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Phase 4 - Combat & NPCs (3-5 weeks)
- Enemy AI and pathfinding (basic pathfinding done)
- Combat mechanics
- Health/Damage system
- NPC interactions
- Attributes*
- Pets
- Weapons (Primitive to Advanced)
- *Overhaul of Phase 4-1* (Phases 1-4 Completely Built out*
COMPLETED 12/31/2024:
Enemy AI and pathfinding
Combat mechanics
Health/damage system
Basic NPC interactions
Basic Pets
Attack SE
Resource Collection SE
Special Attack
Infinite Ground Generation
Sidebar Updates
Enemy Health bar fix
Magic Attack, Ranged Attack (sounds for both)
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Phase 5 - Economy & Progression (4 weeks)
- Trading system & Market
- Currency implementation (halfway done)(COINS)
- Skill tree system*
- Achievement system
- Attribute System Overhaul*
- Businesses & Business Creation
- AI/NPC Players
- NEW SKILL-Sales, Business, Trading
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Phase 6 - Polish & Features (2-3 weeks)
- Day/night cycle
- Weather effects
- Sound system [Partially Done, 12/30/24]
- UI improvements
- Saving/loading system [Partially Done, Phase 1]*
- NEW SKILL-Rocketry, Meteorology, Astronomy
- Animations*
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Phase 7 - Optimization & Testing (4 weeks)
- Performance optimization
- Bug fixing
- Balance adjustments
- NEW SKILL
- User testing [Closed Sessions]
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<------Phase 8-10------>
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Day 1 Progress
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(12/26/2024)
Video Created: 12/30/2024
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Day 2 Progress
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(Mouse over resources to highlight)
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(Phase 2 Final Screenshot)
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