[Allotted time for each Phase will vary as this is a complete solo project, as the text version is, and we're only working on limited donations/funds] 

*More Features to be added to Phases*

*Some Features May Take Longer To Implement*


Phase 1 - Core Systems (COMPLETED-DEC. 17th, 2024)

  • Basic world generation with terrain
  • Player movement and camera controls
  • Basic Resource spawning system
  • Mini-Map
  • Base Radius* Removed *

 

 

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Phase 2 - Resource Gathering (COMPLETED-Dec. 24th, 2024)

  • Resource harvesting mechanics
  • Gathering animations and effects*
  • Resource respawn system Improvements
  • Tool system for gathering
  • Tool Shop & Tool Workshop
  • Basic Skills Implementation 
  • Player Coins Basic Implement  

                  (Implemented with Tool Shop)

  • Sidebar for player skills, inventory, etc

 

                                  +

 

 

                                  +

 

 

                                  +

 

 

 

                                  +

 

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Phase 3 - Building System (COMPLETED- 12/26/2024)

  • Grid-based building placement
  • Basic building types (walls, floors, doors)
  • Building preview system (12/26/2024)
  • Building requirements and costs (12/26/2024)
  • Item Shop & Item Crafting Workshop Expansion, More Items, Tools, Etc
  • Expansion to everything from Phase 2
  • Fishing Skill (12/26/2024)
  • Game Performance Enhanced (12/26/2024)

 

*Basic Implementations*

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Phase 4 - Combat & NPCs (3-5 weeks)

  • Enemy AI and pathfinding (basic pathfinding done)
  • Combat mechanics
  • Health/Damage system
  • NPC interactions
  • Attributes*
  • Pets
  • Weapons (Primitive to Advanced)
  • *Overhaul of Phase 4-1* (Phases 1-4 Completely Built out*

 

COMPLETED 12/31/2024:

Enemy AI and pathfinding
Combat mechanics
Health/damage system
Basic NPC interactions
Basic Pets
Attack SE
Resource Collection SE
Special Attack
Infinite Ground Generation
Sidebar Updates
Enemy Health bar fix
Magic Attack, Ranged Attack (sounds for both)

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Phase 5 - Economy & Progression (4 weeks)

  • Trading system & Market
  • Currency implementation (halfway done)(COINS)
  • Skill tree system*
  • Achievement system
  • Attribute System Overhaul*
  • Businesses & Business Creation
  • AI/NPC Players
  • NEW SKILL-Sales, Business, Trading

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Phase 6 - Polish & Features (2-3 weeks)

  • Day/night cycle
  • Weather effects
  • Sound system [Partially Done, 12/30/24]
  • UI improvements
  • Saving/loading system [Partially Done, Phase 1]*
  • NEW SKILL-Rocketry, Meteorology, Astronomy
  • Animations*

 

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Phase 7 - Optimization & Testing (4 weeks)

  • Performance optimization
  • Bug fixing
  • Balance adjustments
  • NEW SKILL
  • User testing [Closed Sessions]

 

 

 

 

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<------Phase 8-10------>

Day 1 Progress


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(12/26/2024)


Video Created: 12/30/2024


Day 2 Progress


(Mouse over resources to highlight)

(Phase 2 Final Screenshot)

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Development Task Tracker
Current Development Task (MUST DO):
Buttons
Ranged/Magic Attacks
Total Combat Level
Total Skill Level
If I have time:
NPCs
Quests
Items Mechanics
Pets Mechanics
Load/Save
Settings/Pause Menu
Phase 5 - Economy & Progression (4 weeks):
Trading system & Market
Currency implementation (halfway done)(COINS)
Skill tree system*
Achievement system*
Attribute System Overhaul*
Businesses & Business Creation
AI/NPC Players
NEW SKILL-Sales, Business, Trading